![]() I'm quite bad at some of the Rhythm Parry miniganes, so generally if it was one which I couldn't consistently complete (e.g. Using Hibiki to clear out some of the annoying waves was also very useful. ![]() Once the two overcharge bars were full, I'd use Pick-Me Up to heal any damage in-between rounds as otherwise you're 'wasting' charge leaving it full. Even when all enemies are clear, using XXXX still allows you to get an additional 3 seconds.Īt the beginning I used a lot of team combos, but from around Level 30 onwards enemies are plentiful and tricky enough that it always seemed better to prioritise having a heal or free clear on-hand. when waiting for the Macaron cooldown to pass) as you get back three seconds (compared to dodging around), so repeatedly spamming the XXXX combo went a long way in gathering up a lot of time. In general, I found the key really to be to continue to attack at all times (staying in the air to dodge, e.g. The combination of Pick Me Up and Hibiki combined with 3x Battery Charge and 2x Battery D-Parry chips went a very long way when combined with perfect timings on the beat hits. I was a bit surprised when my first attempt at clearing it was an A despite clearing most of the rooms with an S except for the first few rounds, but I'd purchase three Overcharge Chips during the run which I think impacted the final score. Overall, I actually didn't find it too difficult (at least attempting it after clearing most of the missions with S ranks).
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